Dynamic Pedestrian Systems
Build a city that keeps moving.
Build the shot.
Understand the craft.
Create pedestrian behavior with Houdini’s VEX language, scaling from a single junction to a city block or larger area. Build logic for traffic signals and dynamic path changes, then create a circular system that keeps pedestrians moving within the scene boundary. Includes the optimized HIP file described on Gumroad.
What you’ll explore
- Build signal and pathway logic in VEX
- Create agents and set up crowd simulation
- Stop, start, and redirect pedestrians at junctions
- Create a continuous pedestrian system within an area
Inside the course
Topic overview
01 Layout & signals+
Scene layout, signal logic, and pathways.
02 Agents & calculations+
Agent creation, crowd setup, previous-frame calculations, and directional attributes.
03 Pedestrian behavior+
Stop/start logic, path interchange, running, and lane changes.
04 Refinement+
Find and fix bugs in the system.
Before you begin
Check Gumroad for software compatibility and recommended experience.
A few things to know
Where do I buy and access the course?
Buy securely on Gumroad. The course product page provides purchase and delivery details.
Are project files included?
Tutorial video files HIP project files, including the optimized setup
What are the refund terms?
Review the current terms on the Gumroad product page before purchasing.
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