The Dune Sand Breach.
From procedural worlds to cinematic impact.
Build the shot.
Understand the craft.
A project-based Houdini masterclass exploring a Dune-inspired cinematic shot. Follow the process from procedural worms and desert terrain through layered simulations, crowds, shading, and lighting.
What you’ll explore
- Create procedural sandworms and a desert landscape
- Build ground interaction and environmental dust with the Pyro solver
- Layer body effects and blending simulations into the shot
- Create a crowd system, from agents to simulated actions
- Shade and light the scene for a cinematic finish
Inside the course
Topic overview based on the course description.
01 Procedural creatures & environments+
Create the worms and build the desert landscape.
02 Layered FX & interaction+
Explore ground interaction, environment dust, body effects, and blending layers.
03 Crowds & motion+
Create agents and simulate a crowd system from scratch.
04 The cinematic finish+
Bring the elements together through shading and lighting.
Before you begin
Houdini version, required plugins, and recommended experience are not listed on the product page. Check with the creator through Gumroad before purchasing if compatibility is important to you.
The artists behind the shot
FX elements — Rakesh Herurkar
Crowd — Gleaces Juvilian
Lighting — Vishwajeet Nandagawle
Texturing — Megha Patil
A few things to know
Where do I buy and access the course?
Buy securely on Gumroad. The course product page provides purchase and delivery details.
Are project files included?
Full course Project files Video link provided after purchase
What are the refund terms?
Review the current terms on the Gumroad product page before purchasing.